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Art Portfolio
Customize Scene
[Maya]
Implemented a physically-based rendering (PBR) shader using the Cook-Torrance BRDF model with support for both diffuse and specular image-based lighting.

Santa Claus Adventure
[Swift]
Worked on a team of three to create a game to control two Santa cars, avoid obstacles, and collect dropped gifts while delivering presents. Featuring customizable difficulty, vibrant visuals, engaging sound effects, and a holiday-inspired design.

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